MegaMud 2.2 for the MugenMUD playtest
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This is a complete MegaMud 2.2 install with its game data (the Default folder) set up for
MugenMUD: every renamed area, room, path, race and class, plus the room flags.

Install
- Unzip this folder somewhere of its own, for example C:\MegaMud-MugenMUD. Don't copy it over
  an existing MegaMud folder; your other MegaMud and its data stay as they are.
- Run megamud.exe from this folder and point it at the MugenMUD server.

What's in Default\
- Rooms.md   MegaMud's room list with MugenMUD names (Oakhaven, Newport, Oakhollow, the Cemetery
             and Mausoleum, Elderwild, Ship Graveyard, Undercity Drains, Cult Hideout, Quest Halls,
             Sunken Palace, Que'shu, Cathedral of Blood and the rest). Shops, banks, trainers and
             bosses are flagged, so the Goto list shows them with their icons.
- *.mp       MegaMud's paths and loops, re-coded for the renamed and re-laid-out rooms.
- Paths.md   the path index that Goto plans from, matching the paths.
- Races.md   the 17 MugenMUD races with their level-80 stats, EXP and abilities.
- Classes.md the MugenMUD classes (Bloodsworn, Dancer) with their combat and HP values.
- Monsters.md, Items.md, Spells.md   built from the MugenMUD realm: every renamed monster, item
             and spell under its new name, with the realm's stats. Monsters MegaMud already knew
             keep its attack/avoid setting unless their alignment changed.

New hunting spots (playtest)
- Eight optional hunting loops and the Splinters. Each new spot's starting room is in the Goto
  list, with a path from the nearest room MegaMud already knew, plus a ready-made loop:
  * The Breakwater (Newport)
  * Hollowmere Quarry (Oakhollow)
  * Lantern Row Rooftops (Oakhaven)
  * The Wreckers' Crawl (Ship Graveyard)
  * Weeping Fens (Northern Forests)
  * The Cinder Glade (Elderwild)
  * Lychgate Vaults (Cemetery)
  * The Drowned Chapel (Undercity Drains)
  * The Splinters (Newport)
  * Que'shu Arena (Que'shu Plains, QARN): the Dancer's room-fighting ring, levels 10-15
- The Rooftops and the Wreckers' Crawl also have a second loop through their locked rooms, for
  characters who can pick or bash the doors.

Room flags
- Shop: buys and sells (stores, healers, taverns).
- Bank, Trainer: as named. Trainers carry their level range and class.
- Stop before entering (the skull icon): a boss lives here; MegaMud stops outside when it is
  the destination so you can rest first.

Known gaps
- messages.md is MegaMud's stock list, so custom spells have no cast-message entries.
- A few stock loops (most of them recorded for other realms) never matched this map and are
  left as they came.
